Stats
A brief summary of each stat in Batomon Showdown.
| Stat | Description |
|---|---|
| Cooldown | Reduces the time between casts. The minimum cooldown is 0.1s. Reducing the value below this is possible, but has no effect. |
| Damage | Direct damage applied to the enemy. If a target has Shield, it will be absorbed before HP. |
| Heal | Restores HP. Healing is resolved after damage - allowing the player to prevent death from fatal damage that occurs in the same game tick. |
| Shield | Absorbs incoming damage before it reaches HP. Status damage (Burn, Poison, Shock) is reduced by 25% against shields. |
| Burn | Deals damage equal to its stacks every 0.5s, then loses 1 stack. |
| Poison | Deals damage equal to its stacks every 1s. This effect does not decay. |
| Shock | Attacks against targets with Shock are increased by its stack count. This effect does not decay and only applies to direct (non-status) damage. |
| Multicast | Cast several times in a row, 0.1s apart. This is the lowest possible time between casts. |
| Sell Value | Extra gold gained when this Batomon is sold. |