Stats

A brief summary of each stat in Batomon Showdown.

StatDescription
CooldownReduces the time between casts. The minimum cooldown is 0.1s. Reducing the value below this is possible, but has no effect.
DamageDirect damage applied to the enemy. If a target has Shield, it will be absorbed before HP.
HealRestores HP. Healing is resolved after damage - allowing the player to prevent death from fatal damage that occurs in the same game tick.
ShieldAbsorbs incoming damage before it reaches HP. Status damage (Burn, Poison, Shock) is reduced by 25% against shields.
BurnDeals damage equal to its stacks every 0.5s, then loses 1 stack.
PoisonDeals damage equal to its stacks every 1s. This effect does not decay.
ShockAttacks against targets with Shock are increased by its stack count. This effect does not decay and only applies to direct (non-status) damage.
MulticastCast several times in a row, 0.1s apart. This is the lowest possible time between casts.
Sell ValueExtra gold gained when this Batomon is sold.