Patch Notesofficial

In-game patch notes. Current version v1.0.1 (September 16, 2026).

v1.0.1

Current15 notes

QoL

  • The title screen now has a Language button next to the menu, so you can change the language without digging into Settings.

Balance Changes

  • Sukoi Max level from its level up: 4 → 3
  • Shiny Sukoi Levels up: all adjacent allies → the ally above Max level from its level up: 4 (unchanged)
  • Beetdown Damage per victory: 300 → 250

Bugfixes

  • Fixed your profile quietly giving up on saving for the rest of the session when the server had a bad moment, so your rank, wins and Batopedia progress rolled back to an older state the next time you played.
  • Fixed Steam sign-in on mobile often failing, and taking several tries to get through.
  • Fixed Steam and Google sign-in on Android 11 and older finishing in the browser but never returning to the game.
  • Fixed the "Tap your new Batomon" tutorial step not advancing on mobile when you tapped the monster it was pointing at.
  • Fixed being able to open Settings, the Batopedia or Quit while a tutorial step was waiting on you, which left the tutorial drawn on top of them.
  • Fixed the Patch Notes, Mobile and Discord buttons on the title screen being unreachable with a controller.
  • Fixed losing controller focus after taking a screenshot on the run summary, after closing the ranked tutorial on the Rank Up screen, and after the first trinket gift tutorial.
  • Fixed the Batopedia's trophy, medal and star help buttons being unreachable with a controller.
  • Fixed the Extended Mode prompt being impossible to type into with a controller, and B closing the whole settings menu behind it.
  • Fixed A and B doing nothing on a second connected controller.
  • Fixed dialogue text revealing at half speed on Steam Deck.

v1.0.0

37 notes

New

  • Added the Jinto region with 50+ new Batomon!
  • Added 6 new trainers: Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt.
  • Added 30+ new trinkets.
  • Added the Traveling Merchant and the Fossil Discovery events.
  • Added ranked seasons. A season ends with a hard reset to Bronze 8, and your rank carries a quarter of the way into the next one.
  • Added badge case skins.
  • Added the game on Android, playable on the same account as your PC runs.
  • Added French, Italian, Korean, Portuguese and Spanish localizations.

QoL

  • Added the Batomon inspect sheet. Right-click a monster in the shop, in battle, on an event or in the Batopedia to see its full stats, ability and evolution chain.
  • Added a Run History screen on the main menu, showing who you fought, how long it took, and what each Batomon did.
  • Added a Patch Notes screen on the main menu.
  • Added a filter to the Batopedia. You can filter Batomon by type or rarity.
  • Added a "???" tab to the Batopedia for event Batomon and mythicals.
  • Added a Hide Usernames setting. With it on, the battle intro announces both trainers by their trainer class instead of their display name.
  • Trinket and Batomon Start of Battle effects now animate and play one at a time before the battle starts.
  • Added small trainer portraits to the battle scene.
  • Protect and Silence now get an icon in the monster's corner, with a count when a status is stacked.
  • Positional trinkets (crowns, flags, crests) show an icon now on their target slots when they are active.
  • Added a visual effect for Batomon that have additional types from Painter, Chef, events, etc.
  • Added a new counter UI above some Batomon, showing Berroon's berries left, Aviarab's multicast for the next Flying purchase, and Cordycant's poison for the next purchase.
  • Knockouts from an execution now shoot a red trail from the Batomon that lands on its target.
  • Cooldown Speed is now a keyword with a description, and the inspect sheet shows what your current Cooldown Speed actually gives you.
  • Income is a keyword now, and a tooltip shows when you hover your $ amount in the shop. It explains income, and how much you currently get per day.
  • The Batopedia now shows entire evolution chains for Batomon with multi-stage evolutions.
  • The battle recap counts how many times each monster casted.
  • The event screens carry the trainer panel and the shop rank now in the team panel.
  • When fast-forwarding, the speed increases after the sudden death sandstorm starts.
  • The main menu's secondary buttons moved into an overflow menu, since the title screen was getting too crowded.
  • The settings menu split into 2 tabs now that it is starting to get too crowded with too many settings.
  • Also redid the settings menu for mobile separately to better suit touch controls.
  • Audio mutes now when you alt-tab away from the game.
  • The game now reopens on the monitor you last played it on.
  • Cancelling an opponent search holds the battle button shut for a moment, so you don't accidentally double click and start searching for an opponent again.
  • The tutorial has been overhauled.

Balance Changes

  • Team HP pool Increased Base HP at day 10+ * Fights were regularly over in under 2 seconds at late game, which was too fast to be readable or satisfying.
  • Sell value Level 4 now resells at its level 3 price
  • Geminiss Cooldown: 10.0s → 12.0s * Pre-emptive nerf to compensate late game hp changes

v0.9.9

5 notes

New

  • Added the Black Belt trainer: if you have exactly 1 Fighting monster on your team, its On Victory ability activates at the start of every battle.

QoL

  • * I wasn't happy with the current region names since they are hard to parse, hard to read, and easy to mis-spell. The Amasia region has been renamed to Pantra * Pangea + Terra for a region that has Batomon from all kinds of habitats The Oshima region has been renamed to Jinto * The region has very Japanese inspired Batomon, so still keeping the name Japanese like
  • Added a small tutorial for the region select screen.
  • Changed the Genius Inventor and the Dryad Statue events type-gain option to be able to target a monster that is already of that type.

Bugfixes

  • Fixed pressing New Game on the run summary sometimes leaving you on the summary screen for a few seconds before anything happened.

v0.9.8

29 notes

QoL

  • Added a new splash art for when loading up the game.
  • Chef's fire visual effect retuned to be more subtle.
  • Adjusted cropping of the in battle small portraits for trainers.
  • More tutorial improvements.

Balance Changes

  • Base HP value increased for day 10 and up * Battles were often over in under 2 seconds in the later rounds which is too short to be satisfying. It also made it so things that scaled in battle had a hard time being played late game.
  • Batomon with abilities that "copy" stats from allies (Danuki, Gaiadrasil, Quillustrous, etc) now no longer double dip on stat multipliers, like from the Fancy Sword trinket.
  • Fossil Discovery event Day it appears: 3 → 6 * Talonite being a scaler, would be better suited for a day 6 event, since there would be actual risk in trying to get it to pay off. Adjusted other options for a day 6 event.
  • Gold option: 20 → 40
  • Winged Fossil Your Flying monsters have +20 Damage → +25% stats, except Cooldown and Multicast
  • Traveling Merchant event Day it appears: 6 → 3 * Moved it earlier since the foreign Batomon coming in at day 6 often could not find a place on an established team. Hopefully it being earlier will actually get some play for either immediate power, or for some scaling.
  • Foreign monster: level 2 → level 1
  • Kaleidoscope On Battle Start, if none of your monsters share a type they all gain +50% Cooldown Speed for the battle → your monsters that don't share a type with any ally have +25% Cooldown Speed * Almost no one was even attempting to play with this trinket due to how restrictive the condition was. It now coming earlier and having a less strict condition will hopefully let it get some play.
  • Fake Diamond Gold on your next loss: 60 → 40
  • Dragon Egg Days to hatch: 3 → 2
  • Scavenger Now only copies trinkets you take from a gift * It synergized with the Curio lines too hard.
  • Danuki Rarity: Rare → Super Rare Cost: 30 → 50 * Its ability is somewhat like a damage multiplier for another carry, so it's more appropriate for it to come later in the game.
  • Shikitsune Rarity: Super Rare → Rare Cost: 40 → 35 Cooldown: 2.0s → 3.0s Cooldown Speed given to a revived ally: 30/60/90% → 20/40/60% * Swapped rarities with Danuki. The revival game plan for ghosts can now come online earlier.
  • Sproach Cooldown: 4.5s → 5.5s Damage gained per life lost: 50/100/150 → 30/60/90 * Had potential to instant kill late game which needed to be toned down.
  • Sproutquill, Fernfowl and Quillustrous Cooldown: 5.0s → 7.0s Sproutquill's cost: 35 → 60 * It is still overperforming late game
  • Ouroblaze Cooldown: 7.0s → 8.0s * It was already pretty good, and the late game HP increase will benefit it. So giving it a small nerf and keeping an eye on it.
  • Brimtoad Cooldown: 5.0s → 6.0s * Overperforming in the mid game, and is still solid late.
  • Geminiss Cooldown: 10.0s → 12.0s * Preemptive nerf due to the late game HP increase
  • Ginsage Cooldown Speed: 15/30/45% → 10/20/30% * Grass Batomon late game was too good with their cooldown speed buffers.
  • Ninflora Cooldown Speed: 25/50/75% → 20/40/60% * Same as above

Bugfixes

  • Fixed a monster transformed mid fight by Aerophim not running its new ability's battle setup, which left a transformed Tengusto counting no badges for the whole fight.
  • Fixed the Magic Lasso paying out nothing when it was used on the battle that won you the run and then you went into extended mode.
  • Fixed Locked Box paying out one rarity below the shop it opens in.
  • Fixed a tutorial message appearing on top of a trinket gift, a box reveal or the Mysterious Mask pick when both arrived on the same shop.
  • Fixed a Steam client left running in the background overwriting your account with a stale profile after you played on another device.

v0.9.7

31 notes

New

  • Added event art for the Fossil Discovery event.
  • Added icon for the Winged Fossil trinket.
  • Repainted the cave in the Dragon Nest event.
  • Added the Dryad Statue event to the Jinto set, where the "gain grass type" option gives a Ginsage.

QoL

  • The game now reopens on the monitor you last played it on.
  • The battle scene is now zoomed in on mobile, so the monsters and their numbers read better.

Balance Changes

  • Danuki Now excludes other Danuki from its ability Damage gained per ally knocked out: 100/200/300% → 100% at every level Cooldown: 4.5s → 6.0/3.0/2.0s Damage: 40/60/80 → 40 * It was easily reach one shot thresholds in mid/late game which is unacceptable

Bugfixes

  • Fixed Mallogre's On Battle Start not firing before Rattleghast, depending on which slot each of them were in.
  • Fixed Rigged Dice doing nothing on a day whose shop was frozen, or when you picked it up after that day's shop had already rolled.
  • Fixed a shop you rerolled after locking coming back again the next day, even though the icon showed it as unlocked.
  • Fixed Quillustrous and Gaiadrasil not updating their numbers in the shop immediately.
  • Fixed a merged monster losing the purple outline for a type it had been granted, like a Cordycant's Toxic.
  • Fixed a positional trinket like Master Crown not marking its slot with an icon until you next moved a monster.
  • Fixed monsters staying half transparent for the rest of the fight when a start of battle effect played over them before they finished arriving.
  • Fixed Painter's painted monster list being unreachable on the event screen.
  • Fixed Green Stone grammatical error of "a Uncommon" in English.
  • Fixed Chinese text on some panels being drawn in the wrong font.
  • Fixed the arrow in the in-game patch notes showing as an empty box on Linux.
  • Fixed the battle stats panel cutting off its numbers on mobile, and in Japanese.
  • Fixed being unable to open a monster's inspect UI on mobile.
  • Fixed a monster you just dragged on mobile not showing its info again until you tapped another slot and came back.
  • Fixed lists only scrolling from the gaps between their entries on mobile.
  • Fixed a tutorial message losing the last line of its text on mobile, and in German.
  • Fixed the first shop tutorial telling you to click a monster on mobile, where you buy by dragging it onto your team instead.
  • Fixed the inspect UI tutorial on mobile dimming the description box it was telling you to tap.
  • Fixed being unable to open a monster's inspect UI in battle on mobile, or on a monster an event is offering you.
  • Fixed the Batopedia, Settings and the quit prompt not closing when you tapped their X from inside the shop on mobile.
  • Fixed the Patch Notes button being missing on mobile.
  • Fixed an event choice's flavour line being cut off on mobile.
  • Fixed the shop odds percentages spilling out of their strip, worst in Japanese.
  • Fixed the title menu holding a full size panel around only two buttons.