QoL
- Added a new splash art for when loading up the game.
- Chef's fire visual effect retuned to be more subtle.
- Adjusted cropping of the in battle small portraits for trainers.
- More tutorial improvements.
Balance Changes
- Base HP value increased for day 10 and up
* Battles were often over in under 2 seconds in the later rounds which is too short to be satisfying. It also made it so things that scaled in battle had a hard time being played late game.
- Batomon with abilities that "copy" stats from allies (Danuki, Gaiadrasil, Quillustrous, etc) now no longer double dip on stat multipliers, like from the Fancy Sword trinket.
- Fossil Discovery event
Day it appears: 3 → 6
* Talonite being a scaler, would be better suited for a day 6 event, since there would be actual risk in trying to get it to pay off. Adjusted other options for a day 6 event.
- Gold option: 20 → 40
- Winged Fossil
Your Flying monsters have +20 Damage → +25% stats, except Cooldown and Multicast
- Traveling Merchant event
Day it appears: 6 → 3
* Moved it earlier since the foreign Batomon coming in at day 6 often could not find a place on an established team. Hopefully it being earlier will actually get some play for either immediate power, or for some scaling.
- Foreign monster: level 2 → level 1
- Kaleidoscope
On Battle Start, if none of your monsters share a type they all gain +50% Cooldown Speed for the battle → your monsters that don't share a type with any ally have +25% Cooldown Speed
* Almost no one was even attempting to play with this trinket due to how restrictive the condition was. It now coming earlier and having a less strict condition will hopefully let it get some play.
- Fake Diamond
Gold on your next loss: 60 → 40
- Dragon Egg
Days to hatch: 3 → 2
- Scavenger
Now only copies trinkets you take from a gift
* It synergized with the Curio lines too hard.
- Danuki
Rarity: Rare → Super Rare
Cost: 30 → 50
* Its ability is somewhat like a damage multiplier for another carry, so it's more appropriate for it to come later in the game.
- Shikitsune
Rarity: Super Rare → Rare
Cost: 40 → 35
Cooldown: 2.0s → 3.0s
Cooldown Speed given to a revived ally: 30/60/90% → 20/40/60%
* Swapped rarities with Danuki. The revival game plan for ghosts can now come online earlier.
- Sproach
Cooldown: 4.5s → 5.5s
Damage gained per life lost: 50/100/150 → 30/60/90
* Had potential to instant kill late game which needed to be toned down.
- Sproutquill, Fernfowl and Quillustrous
Cooldown: 5.0s → 7.0s
Sproutquill's cost: 35 → 60
* It is still overperforming late game
- Ouroblaze
Cooldown: 7.0s → 8.0s
* It was already pretty good, and the late game HP increase will benefit it. So giving it a small nerf and keeping an eye on it.
- Brimtoad
Cooldown: 5.0s → 6.0s
* Overperforming in the mid game, and is still solid late.
- Geminiss
Cooldown: 10.0s → 12.0s
* Preemptive nerf due to the late game HP increase
- Ginsage
Cooldown Speed: 15/30/45% → 10/20/30%
* Grass Batomon late game was too good with their cooldown speed buffers.
- Ninflora
Cooldown Speed: 25/50/75% → 20/40/60%
* Same as above
Bugfixes
- Fixed a monster transformed mid fight by Aerophim not running its new ability's battle setup, which left a transformed Tengusto counting no badges for the whole fight.
- Fixed the Magic Lasso paying out nothing when it was used on the battle that won you the run and then you went into extended mode.
- Fixed Locked Box paying out one rarity below the shop it opens in.
- Fixed a tutorial message appearing on top of a trinket gift, a box reveal or the Mysterious Mask pick when both arrived on the same shop.
- Fixed a Steam client left running in the background overwriting your account with a stale profile after you played on another device.