Patch Notesofficial

In-game patch notes. Current version v1.0.1 (September 16, 2026).

v0.9.8

29 notes

QoL

  • Added a new splash art for when loading up the game.
  • Chef's fire visual effect retuned to be more subtle.
  • Adjusted cropping of the in battle small portraits for trainers.
  • More tutorial improvements.

Balance Changes

  • Base HP value increased for day 10 and up * Battles were often over in under 2 seconds in the later rounds which is too short to be satisfying. It also made it so things that scaled in battle had a hard time being played late game.
  • Batomon with abilities that "copy" stats from allies (Danuki, Gaiadrasil, Quillustrous, etc) now no longer double dip on stat multipliers, like from the Fancy Sword trinket.
  • Fossil Discovery event Day it appears: 3 → 6 * Talonite being a scaler, would be better suited for a day 6 event, since there would be actual risk in trying to get it to pay off. Adjusted other options for a day 6 event.
  • Gold option: 20 → 40
  • Winged Fossil Your Flying monsters have +20 Damage → +25% stats, except Cooldown and Multicast
  • Traveling Merchant event Day it appears: 6 → 3 * Moved it earlier since the foreign Batomon coming in at day 6 often could not find a place on an established team. Hopefully it being earlier will actually get some play for either immediate power, or for some scaling.
  • Foreign monster: level 2 → level 1
  • Kaleidoscope On Battle Start, if none of your monsters share a type they all gain +50% Cooldown Speed for the battle → your monsters that don't share a type with any ally have +25% Cooldown Speed * Almost no one was even attempting to play with this trinket due to how restrictive the condition was. It now coming earlier and having a less strict condition will hopefully let it get some play.
  • Fake Diamond Gold on your next loss: 60 → 40
  • Dragon Egg Days to hatch: 3 → 2
  • Scavenger Now only copies trinkets you take from a gift * It synergized with the Curio lines too hard.
  • Danuki Rarity: Rare → Super Rare Cost: 30 → 50 * Its ability is somewhat like a damage multiplier for another carry, so it's more appropriate for it to come later in the game.
  • Shikitsune Rarity: Super Rare → Rare Cost: 40 → 35 Cooldown: 2.0s → 3.0s Cooldown Speed given to a revived ally: 30/60/90% → 20/40/60% * Swapped rarities with Danuki. The revival game plan for ghosts can now come online earlier.
  • Sproach Cooldown: 4.5s → 5.5s Damage gained per life lost: 50/100/150 → 30/60/90 * Had potential to instant kill late game which needed to be toned down.
  • Sproutquill, Fernfowl and Quillustrous Cooldown: 5.0s → 7.0s Sproutquill's cost: 35 → 60 * It is still overperforming late game
  • Ouroblaze Cooldown: 7.0s → 8.0s * It was already pretty good, and the late game HP increase will benefit it. So giving it a small nerf and keeping an eye on it.
  • Brimtoad Cooldown: 5.0s → 6.0s * Overperforming in the mid game, and is still solid late.
  • Geminiss Cooldown: 10.0s → 12.0s * Preemptive nerf due to the late game HP increase
  • Ginsage Cooldown Speed: 15/30/45% → 10/20/30% * Grass Batomon late game was too good with their cooldown speed buffers.
  • Ninflora Cooldown Speed: 25/50/75% → 20/40/60% * Same as above

Bugfixes

  • Fixed a monster transformed mid fight by Aerophim not running its new ability's battle setup, which left a transformed Tengusto counting no badges for the whole fight.
  • Fixed the Magic Lasso paying out nothing when it was used on the battle that won you the run and then you went into extended mode.
  • Fixed Locked Box paying out one rarity below the shop it opens in.
  • Fixed a tutorial message appearing on top of a trinket gift, a box reveal or the Mysterious Mask pick when both arrived on the same shop.
  • Fixed a Steam client left running in the background overwriting your account with a stale profile after you played on another device.